Tow Recovery - Night City Recovery
Drive a flatbed around the city and bring cars back to the yard: abandoned wrecks, cars parked where they shouldn't be, and breakdowns with a stranded owner. Police tow requests pay extra.
This is its own shift job. It is not the mechanic job: mechanics still tow for their own shop like before.
How to start
- Find the gold Night City Recovery pin on the map (the tow yard in Davis, by the impound lot).
- Press E on Mags, the yard boss, and pick Start shift. You need a driving licence.
- You change into the work polo (it stays on until you clock out) and your flatbed is waiting in the bay.
Want a partner? Pick Make a crew and invite 1 person standing with you (they press Y). A crew has a bigger shift target and splits the pay.
A tow, step by step
1. Pick a contract. Open the Operations board (talk screen or /towboard). There are 3 contracts: one Abandoned car, one Illegally parked and one Breakdown recovery, each with its place, distance and rough pay. Police requests show on top. Press Take.
2. Drive there. The GPS takes you to the car. Get out and press E at the car:
- Abandoned car: Check the VIN.
- Illegally parked: Photograph the violation.
- Breakdown: Talk to the owner. They sign the tow form and will tip you when the car reaches the yard.
3. Winch it on. Get back in, reverse the flatbed up to the car (the car must be behind the bed), get out and press E at the car: Winch on. A progress bar, then a short skill check. Miss it and the strap slips - just try again.
4. Haul it home. Drive to the yard. Hard hits with a car on the bed lower its condition (shown on the bar at the bottom) and your pay. If it slides off, winch it back on.
5. Unload. Park the flatbed in the yard drop zone, get out and press E: Unload. You get paid right away and the board fills up again.
Pay
- Every contract pays a base (Abandoned $45, Illegally parked $40, Breakdown $45) + $12 per km from the pickup to the yard, times the car's condition (never less than half).
- Police tow requests +50%. Long-haul recoveries (Sandy Shores, Route 68, from Senior Recovery Driver) +40%.
- Breakdown owners tip $15-35 cash if you talked to them first.
- Shift target: 8 tows solo (+60% for a partner). Past the target every tow pays x1.5 overtime.
- $150 completion bonus when you hit the target and finish the shift at the yard boss. The flatbed must be back at the yard for the full bonus.
- A steady solo trainee makes around $900 an hour. Career tier adds up to +30%, VIP adds its bonus too.
- Board looks bad? Refresh board costs 1 Recovery Point (once every 90 s). With a Dispatch Radio it's free.
- Cancel contract drops the tow with no pay.
Career tiers
| Tier | Level | Pay |
|---|---|---|
| Yard Trainee | 1 | +0% |
| Tow Operator | 3 | +5% |
| Recovery Driver | 6 | +10% |
| Senior Recovery Driver | 10 | +15% (long-haul contracts) |
| Recovery Supervisor | 14 | +20% |
| Yard Manager | 18 | +30% |
Levels also give bigger owner tips, a faster winch and bonus Recovery Points.
Rewards shop (Recovery Points)
- Heavy-Duty Gloves - easier winch skill check.
- Tie-Down Straps - the car on the bed loses half as much condition from hard hits (one in the crew is enough).
- Winch Remote - winch 35% faster.
- Dispatch Radio - a 4th contract on the board, free instant board refreshes and police requests on your map (one in the crew is enough).
- Repair Kit for the flatbed, Yard Coffee, Energy Drink, Water.
- Looks: Gold Hi-Vis Vest, Recovery Jacket, Yard Manager Coat.
Tips
- Line up straight behind the car before you get out - the winch only works with the car behind the bed.
- Take the breakdowns and talk to the owner first: that's the tip money.
- Police requests wait about 10 minutes, then the city tow takes them.
For police
An on-duty officer standing at a car can send a tow request to Night City Recovery. Scripts can call it too (see Staff). Tow crews on shift get a message and the request sits on top of their board.
Staff
/towplace yardboss|bay|drop- move the yard boss, the flatbed bay or the yard drop zone to where you stand./towplacesshows them all on the map./towspot- contract spots:add <abandoned|illegal|breakdown> <label> | <area>(stand where the car should be, facing its heading; addfarat the end for a tier 4+ long haul),remove(nearest spot within 10 m),near,reset(every config spot back on). No arguments = spot counts./towpd- test: makes a police tow request for the vehicle next to you./towlevel,/towpoints,/towcrews,/towendshift <crew>,/towoutfit save|reset <look>.- F9 -> Jobs -> Civilian jobs -> Tow Recovery for places, players, crews and outfits.
- Scripts:
TriggerEvent('ncrp-tow:server:PoliceRequest', coords, plate)(server),exports['ncrp-tow']:PoliceRequest(coords, plate, { netId, token, officer, area }), andexports['ncrp-tow']:OfferImpound(token, netId, coords)(same shape as the mechanic one: when the tow reaches the yard it calls the policeFinishImpound).
Thanks! Staff will look at it.