NCRP NIGHT CITY RP

Night City Wiki

Guides for every part of life in the city.

Gangs & Turf

What a gang gets from the drug trade - padlocked weed tables, charging outsiders, upgrades and owning the corners.

Drugs & Crime4 min read

Anyone can grow, roll and sell weed. A gang can control it: lock down the weed tables everyone needs, charge outsiders to use them, and hear about every dealer working its streets.

Before you begin

  • Membership in a gang. Gangs are set up through staff - ask them if your crew wants to become an official gang.
  • At least two members to claim a table.
  • A Padlock from the hardware store.
1

Claiming a weed table

  1. A member presses E on a free weed table and picks Claim it for (your gang). Finding tables is covered in Processing Weed.
  2. Hold the area: at least two members must stay close, alive, for several minutes, with no rival gang members nearby. You get progress messages.
  3. If you drop below two or a rival walks in, the claim stops. Another gang already claiming it must be pushed out first.
  4. At "Area held - put a padlock on the weed table now", you have a few minutes to pick Put a padlock on it with a Padlock.

Use it or lose it. If nobody from the gang uses the table for a few days, the padlock rusts off and the table is free again.

2

Running your table

OptionWhat it does
Gang upgradesBigger drying rack, drying fans, a better grinder, a gang-only stash drawer (cash or bank)
Open the stash drawerA private drawer only your gang can open (once bought)
Who used itA log of who did what - including outsiders you let in
Take the padlock off (give it up)Hand the table back to the public
3

Letting outsiders in

  1. Outsiders only see Ask (gang) for access.
  2. Every online member gets a dark web message and a notification with a request number.
  3. Answer with /tableok <number> <price> (price 0 = free) or refuse with /tableno <number>.
  4. They get a Pay / No deal menu. If they pay, the cash goes to you and they can use the table for a while.

If no member is online, outsiders are simply locked out.

4

Defending it

  1. An outsider with a Crowbar or Drill can break your padlock.
  2. The moment they start, every online member gets "Someone is breaking the padlock on your weed table!" and a blip.
  3. It takes a while - long enough to get there if you're close. If it snaps, you lose the table and anyone can claim it. Police may get a break-in call too.
5

Turf and dealing

  • Outsiders dealing on your turf are reported: a dark web message from streetwatch, a notification and a red blip on the dealer for a short time.
  • Your own members get better prices on your turf and trigger no alert.
  • If a claimed table stands inside a territory and another gang captures that territory, the table goes with it - padlock and all.

A table you never visit is a table you don't own. Keep someone near your tables, keep your gang online, and remember a break-in can bring the police - for both sides. What you do about an outsider on your corner is up to your roleplay.

Costs & rewards

  • A padlock to claim, plus upgrade prices shown in the Gang upgrades menu.
  • Cash from outsiders who pay for access, and better street prices on your own turf.

Common problems

  • "Claim stopped" - you dropped below two members near the table.
  • "A rival gang is at the weed table - claim stopped" - clear the area first.
  • I missed the padlock window - the time to lock is short after the area is held. Start the claim again.
  • Outsiders can't get in - no gang member is online to answer the request.
  • The padlock rusted off - nobody used the table for days.
  • "Police seized your weed table." - police seized it; it loses its owner and is sealed for hours.
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