Hunger, thirst and stress
Your character has three needs, each from 0 to 100. New characters start fed, watered and calm.
- Hunger and thirst slowly drop while you play (a full bar lasts about two hours). Eat and drink to fill them.
- At 0 hunger or 0 thirst you start losing health every few seconds until you eat or drink.
- Stress goes up when you drive very fast (lower limit without a seatbelt) or fire a gun. It slowly fades by itself.
- At high stress (50+) your view shakes now and then; the higher it is, the more often and the stronger.
- Police and EMS gain no stress while on duty.
- Nothing drains while you are dead or down, or while you are in character select.
- The Drifter origin drains hunger and thirst at half speed for the first 3 days.
Staff
/needs <id>shows a player's hunger, thirst and stress (Staff)./needs <id> <hunger|thirst|stress> <0-100>sets one (Admin).- Staff can switch each need off for the whole city (F9 needs switches). Switched off = held full (stress held at 0).
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