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Guides for every part of life in the city.

Ketamine

The second drug, still being built. Find hidden mines, dig out quartz and drain chemical drums - without getting buried.

Drugs & Crime4 min read

Ketamine is being added in stages. Today you can gather the raw ingredients:

All three come from hidden mines out in the wild. There is no cook table yet and no finished ketamine to use or sell - those parts come in a later update. Until then, the ingredients are something to stockpile, trade or sell to people planning ahead.

A hidden mine is an old dig off the roads: a cluster of ore rocks with a couple of chemical drums. Only a couple are open at a time, at random spots the city picks by itself. They are invisible from far away and only appear once you get fairly close.

Before you begin

1

Finding a mine

  1. Carry a Darkweb Tablet. New mines are tipped by the handle deepvein.
  2. Tips start vague (the area and the kind of land) and get sharper the longer nobody finds the mine.
  3. The Tablet signal bars help on the last stretch.
  4. Once someone starts mining there, deepvein says so and the tips stop.

There is also an old miner at the Davis Quartz quarry, smoking near the foreman. Press E on Talk to the old miner and he sells rumours about open mines - from a vague area for the price of a drink up to the exact spot. The better rumours cost more and need a higher mining level, and he wants a break between rumours. Levelling up at the quarry pays off twice.

2

Mining the rocks

  1. Mine rocks work like the quarry rocks - same pickaxe tiers, timing bar and mining XP.
  2. Mines hold a mix of normal ores too, so you also get regular mining loot.
  3. A rock with quartz inside shows "· quartz" at the end of its name. Each piece you break off can drop a Quartz Rock.
  4. When the quartz runs out the tag disappears. Leave the rock a little while and the quartz grows back.
  5. Broken rocks grow back after a few minutes.

Quartz isn't only in hidden mines - some rocks at the big public quarry carry it too, less reliably. Watch the rock names.

3

Draining the drums

  1. Each mine has a red ether drum and a blue acid drum.
  2. Wear Chemical Gloves (carry them) and press E on Drain the ether drum or Drain the acid drum.
  3. You get a little Ether or Hydrochloric Acid.
  4. A drained drum shows (empty) and fills again after a while.
4

Cave-ins

  1. Every piece you break off has a chance to bring the ceiling down: the screen shakes, you get knocked over and take damage.
  2. A Hard Hat makes cave-ins rarer and about half as painful. A Head Lamp lights where you look and helps you spot cracks (fewer cave-ins). Just carry them.
  3. Each mine only holds so much. When it's nearly worked out the ground rumbles. Keep digging and the whole mine collapses, hitting everyone inside hard, and a new mine opens elsewhere.

Ether and hydrochloric acid very rarely turn up in hospital bins, construction skips and dock dumpsters - but the drums are the real source.

Costs & rewards

  • Quartz, ether and acid to stockpile or trade, plus normal ore and mining XP.
  • The old miner's rumours cost money - more for better directions.

Common problems

  • "That stuff eats through skin - you need chemical gloves" - carry Chemical Gloves.
  • The drum says (empty) - someone drained it. Come back later.
  • No "· quartz" on any rock - the quartz is used up for now. It grows back.
  • The old miner won't give the good rumours - your mining level is too low, or he wants a break.
  • The old miner says there's nothing worth digging - no mine is open right now. He takes no money.
  • I keep getting knocked down - bring a hard hat and head lamp, and leave when you hear the rumbling.
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