NCRP NIGHT CITY RP

Night City Wiki

Guides for every part of life in the city.

Origins

Every character picks an origin while being created, on the "Where are you from?" step right after the name. Your origin decides:

  • A starter kit: a phone, an ID card, a bottle of water and a sandwich.
  • A perk that comes with that background.

Your origin is permanent. Only you can see it. It is not printed on your ID card and the police can't look it up, so your background is whatever you roleplay it to be.

The four origins

OriginPerk
Local: born and raised5% off in every shop
New Arrival: just landed+$2,500 starting cash ($3,000 cash instead of $500)
Ex-Con: just releasedLockpicking and hotwiring start one level higher
Drifter: off the busHunger and thirst drain at half speed for your first 3 days

The Ex-Con also gets a lockpick in their starter kit and wakes up in release clothes the first time. Next time you play, you wear the outfit you made in the creator.

Good to know

  • Every new character, whatever the origin, wakes up at the New arrivals point (see Characters).
  • The starting cash is paid once, when the character is made.
  • The Drifter's slower hunger and thirst lasts 3 real days from when the character was made, whether you play or not.
  • Some perks start working as their systems arrive in the city: the shop discount with shops, the Ex-Con head start with skills, the Drifter perk with hunger and thirst. Your origin is saved now, so the perk will apply once that system is live.
  • The starter kit is waiting for you and is handed over once the inventory is live. You only ever get it once.

Characters made before origins

If your character was made before origins existed, pressing Play asks you to pick one once. You get that origin's perk. The starting cash and the starter kit are for brand-new characters only.

Was this guide helpful?