Life & Respawn Rules
Injuries, treatment, incapacitation, and respawn expectations.
INJURY ROLEPLAY#
Treat injuries as part of the story. A gunshot, major collision, or serious fall should affect your movement and decisions. A health bar or animation does not erase the consequences of an injury.
INCAPACITATION#
- Unconscious state: While unconscious, do not communicate tactical information or direct allies.
- System limits: Do not move, fight, or use items in ways the incapacitation system is intended to prevent.
- Respawn misuse: Do not use respawn to avoid an available treatment scene, custody, or a continuing interaction.
TREATMENT & RESPAWN#
Follow the server's current medical system and any staff instructions. Medical availability and treatment mechanics do not create permission to exploit revival or immediately return to combat.
NEW LIFE RULE#
After a respawn that represents a new life, do not return to the same conflict, retrieve equipment from it, or use memories of the fatal scene to seek revenge. A medical revival continues the character's story, with injuries roleplayed appropriately.
The exact return cooldown and distinction between treatment, revival, and new-life respawn must be confirmed by management before publication.
PERMANENT CHARACTER DEATH#
Another player cannot unilaterally declare your character permanently dead. Any approved permanent-death process must follow management's published procedure.